TacTic 2677 Party Alias Bedienungsanleitung

TacTic Spiele 2677 Party Alias

Lesen Sie kostenlos die 📖 deutsche Bedienungsanleitung fĂŒr TacTic 2677 Party Alias (2 Seiten) in der Kategorie Spiele. Dieser Bedienungsanleitung war fĂŒr 14 Personen hilfreich und wurde von 2 Benutzern mit durchschnittlich 4.5 Sternen bewertet

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Alias is played in teams of two or more
people. The idea is to explain words to
your team mates in other words, using for
example synonyms, opposites and clues, so
that your team mates can guess as many
words as possible before the time runs out.
In Party Alias the words are also explained
in completely new and crazy ways!
The more correct guesses the team made,
the more steps they move forward on the
game board. The ïŹrst team to reach Finish
wins the game.
How to play
1. Attach the spinner arrow onto the
game board.
2. Place the Word cards face down in
separate piles by each team. Place the
Position and Smiley cards face down
on the places marked for them on the
game board.
3. Each team takes an empty Celebrity
card and writes 8 names on it, for
example the names of relatives and
friends. ShufïŹ‚e these cards together
with the rest of the Celebrity cards,
divide the Celebrity cards into two
piles and place them face down on the
game board.
4. Each team chooses a playing piece and
places it in the Start space.
5. The team in turn chooses a player who
explains on the ïŹrst round. This player
takes a suitable amount of word cards
from the deck (10-15). There are eight
words on each Word card. The other
teams choose a number from 1 to 8,
for example 4. The sand timer is turned
over and the player starts to explain
the word number 4 (see Explaining the
words). When the team guesses the
correct answer, the explainer puts the
card on the table and starts explaining
the word number 4 on the next card,
and so on.
6. When the sand in the sand timer runs
out, the other teams shout out “stop!”. If
the player is still explaining a word, all
teams are allowed to guess. The fastest
correct answer wins and allows that
team to move 1 space forward on the
board.
7. The amount of cards on the table
show how many spaces the team can
move forward on the game board (see
Mistakes and skipping).
8. The turn passes to the next team.
Return the used cards to the bottom of
the deck. Give the unused cards to the
next explainer, who may also take some
new cards from the deck.
9. The number spaces on the game board
have numbers 1-8, and the number
for the words to be explained is now
determined by where the team’s
playing piece is on the game board. The
team members take turns explaining
the words.
10. There are also Party spaces on the
game board. When a team’s playing
piece is in one of these spaces in
the beginning of a turn, a special
way of explaining is used (see Party
explanations). Succeeding in the Party
tasks allows the team to spin the bonus
spinner in the middle of the game
board and thus to move ahead at a
faster pace!
11. The ïŹrst team to reach the Finish space
wins the game.
Word cards
The words are not in any particular order
on the cards. It all depends on luck whether
you get easy or hard words.
Explaining the words
You are not allowed to mention any part of
the word in your explanations.
For example, the word “football” may not
be explained by saying “a ball that is kicked
with a foot”. The allowed way to explain it
would be, for example, “a round object that
you try to kick into a goal”.
The guessed word has to be exactly right.
The explaining player helps the guessers to
ïŹnd the correct form.
If the word has two parts and someone
guesses the ïŹrst part, you can then use it in
your explanation.
You can use opposites. The word “big” can
be explained as “the opposite of small”.
You can not use foreign languages unless
all the players agree to this.
Give as many hints and guesses as you can
until the word is guessed correctly or the
sand in the sand timer runs out.
Contents:
Game board with spinner, 6 playing pieces,
400 cards (290 word cards, 96 celebrity cards, 8 smiley cards, 6 position cards) and 1 sand timer.
11+ 4+ 30+
years
players
min
utes
UK
However, the most important thing to
remember is that this is a party game
– don’t take these rules too seriously!
Agree amongst yourselves on how much
ïŹ‚exibility there is.
Mistakes and skipping
If the explaining player makes a mistake,
for example says a part of the word in the
card, the word will not be accepted and the
team has to move one space backwards.
The other teams must therefore listen
closely when the team in turn is explaining.
For example, if a team has guessed 6 words,
but the explainer has made two mistakes,
the team gets to move 4 spaces forward
(6 - 2 = 4).
If the word seems too difïŹcult, you can skip
it, but remember that then you also have to
move one space backwards. However, this
is sometimes a good idea since it may save
a lot of time.
Party explanations
When ever a team manages to carry out a
Party space task successfully, it may spin
the spinner, which gives bonus points (1-3).
This means that the team gets to advance
as many steps on the game board as they
have correctly guessed words plus the
number of steps shown by the spinner.
The timer is used just like in the normal
explanations.
PARTY SPACES
Story time – Tell a crazy story!
Explain all the words on a card by
telling a continuous story – the
team tries to guess the words. Start the
timer and start telling the story using the
words on a card in the order they appear
on it. As long as there is time left, you can
continue the story from the next card –
also if you skip words (normal skipping
rules apply). If you manage to get your
team to guess 8 words by telling a story,
your team is entitled to spin the bonus
spinner.
Smiley – Let your mood guide you!
Pick up the top Smiley card. This
card states in what state of mind you
need to explain the words: Embarrassed,
Angry, Happy,
Crying, Scared, Wacko,
Depressed or Hysterical. Start the timer.
Start explaining words from the Word
cards (beside the number shown in the
party space) and emulate the given state
of mind by using only your voice, facial
expressions and body language. The
team tries to guess the words.
If you manage to explain all the words in
the given mood, your team is entitled to
spin the spinner – but only if the other
teams consider the explaining convincing.
The smiley card is shown to all players.
Positions – Strike a pose!
Pick up the top Position card. Start
the timer and start explaining words
from the Word cards (beside the number
shown in the party space) in the position
shown in the card (jumping, sitting,
standing on one leg
). The team tries to
guess the words. If you manage to hold the
position while explaining words until the
time runs out, your team is entitled to spin
the spinner. The position card is shown to
all players.
Celebrity cards – Describe
celebrities!
Pick up the top Celebrity card.
Turn the timer and start explaining the
celebrities to your team in the order in
which they appear on the card. Your team
mates try to guess. As long as there is time
left, you can keep explaining celebrities
from the next card – also if you skip
words (normal skipping rules apply). If
you manage to get your team to guess 8
celebrities, your team is entitled to spin the
bonus spinner.
In addition to real life celebrities and bands,
these cards contain names of famous
ïŹctional characters.
QUICK RULES
1. The teams play in turns and inside
each team the players explain in
turns.
2. The spaces have numbers 1-8. The
team’s playing piece indicates the
number for the words to be explained
(except on the ïŹrst round).
3. The amount of correctly guessed
words = the amount of spaces the
team can move forward.
4. The amount of mistakes and skipped
words = the amount of spaces the
team has to move backwards.
5. In Party spaces you describe
celebrities, or explain the words in
special ways.
6. When a team succeeds in a Party task,
it may spin the spinner for bonus
points = the amount of EXTRA steps.
7. The ïŹrst team to reach the Finish
space wins.
02677 A
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Produktspezifikationen

Marke: TacTic
Kategorie: Spiele
Modell: 2677 Party Alias

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