Days Of Wonder Be Not Afraid... Bedienungsanleitung

Days Of Wonder Brettspiel Be Not Afraid...

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RACES
BARBARIANS
Your Barbarians cannot redeploy their troops at the end of each
turn. If your final conquest attempt fails, keep the unused
Barbarians off the board until the start of your next turn.
HOMUNCULI
Each time a Homunculi Race combo is bypassed, in addition to
a Victory coin, you must also add a Homunculus token taken
from the storage tray (if any left) to the combo. These tokens
are added to those normally received when the Homunculi
combo is finally picked, along with any Victory coins.
LEPRECHAUNS
During Redeployment, place 1 Pot of Gold in any (or all, if you wish) of
the regions your Leprechauns occupy. Each Pot of Gold still present at the
start of your next turn goes into your Victory stash and is worth 1 coin.
If an opponent conquers one of these regions before your next turn, he
gets the Pot of Gold instead. Any remaining Pot of Gold tokens can be
used during subsequent redeployments until all are gone.
PIXIES
During your Troop Redeployment, leave only a single Pixie
token in each region they occupy. All your other Pixies must
be kept off the board until the start of your next turn.
PYGMIES
Each time you lose a Pygmy token, roll a reinforcement die
and receive as many new Pygmies from the storage tray as
you rolled pips on the die (up to the number of Pygmies
left). Deploy them on the board at the end of the current
player's turn.
© 2010 Days of Wonder, Inc. All Rights Reserved.
SPECIAL POWERS
BARRICADE
Collect 3 bonus coins each time your Barricade troops occupy 4 regions or
less at the end of your turn.
CATAPULT
Once per turn, you may place the Catapult in a region you occupy to conquer any
region that is 1 region away (but not adjacent) at 1 less token than usual. The
Catapult may be used to attack a region beyond the Lake, but not over Seas.
The region with the Catapult is immune to enemy conquests as well as their
racial and special powers. The Catapult disappears when you go into Decline.
CORRUPT
Collect 1 bonus coin from any opponent each time they successfully conquer
one of your active regions.
IMPERIAL
For each region in excess of 3, which your Imperial troops occupy at the end
of your turn, collect 1 bonus coin. (i.e., if they occupy 5 regions at turn's end,
you receive 2 bonus coins.)
MERCENARY
Each time you conquer a region, you may spend 1 Victory coin to reduce the
number of tokens you need to conquer it by 2. A minimum of 1 token is still
required. If you use Mercenary during your final conquest attempt you may
decide to do so after you roll your reinforcement die.
© 2010 Days of Wonder, Inc. All Rights Reserved.


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Marke: Days Of Wonder
Kategorie: Brettspiel
Modell: Be Not Afraid...

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