Thames & Kosmos EXIT: Kidnapped in Fortune City Bedienungsanleitung
Thames & Kosmos
Brettspiel
EXIT: Kidnapped in Fortune City
Lesen Sie kostenlos die š deutsche Bedienungsanleitung fĆ¼r Thames & Kosmos EXIT: Kidnapped in Fortune City (8 Seiten) in der Kategorie Brettspiel. Dieser Bedienungsanleitung war fĆ¼r 8 Personen hilfreich und wurde von 2 Benutzern mit durchschnittlich 4.5 Sternen bewertet
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CAUTION: Do not look at any of the game materials before starting the game! not Do open
the sheets, and do look at the fronts of the cards. Wait until the game instructions tell not
you that you are allowed to do so. and Start by reading this rulebook together out loud
carefully follow all the instructions.
1
For 1-4 players, ages 12 and up
For 1-4 players, ages 12 and up
Download the free
Kosmos Helper App!
For Android, iOS, and Fire. Check
the app stores for details.
Game tutorial
Atmospheric soundtrack
Digital timer
Download the free bonus app
Helper App
Whatās the game about?
Your friend Sheriff Grimes from Fortune City is requesting your
help. Thereās been a gold robbery on the Colorado River. The
sheriff writes that he is already on the trail of the perpetrator
but the matter is coming to a head and thereās no fooling around
with the gold robber.
You immediately set off for the town. But when you get there,
you discover that the sheriff has already disappeared without a
trace. All you ļ¬nd is his notebook and an odd disk.
Time is running out. Soon, the train will be leaving the station
and the perpetrator will likely disappear forever into the vast
expanse of the Wild West!
Can you manage to work together to catch the perpetrator and
save the sheriff?
CAUTION: Do not look at any of the game materials before starting the game!
Do open the sheets, and do look at the fronts of the cards. Wait until not not
the game instructions tell you that you are allowed to do so.
2
Game materials
85 Cards
30 Answer cards
32 Help cards
23 Riddle cards
1 Book
8 Strange items
6 Folded sheets
1 Town map
1 Decoder disk
In addition, you will need
writing implements
(ideally
a ball-point pen,
a pencil and an eraser),
one or more
sheets of paper,
a pair of
scissors,
and a watch (ideally, a
stopwatch)
to keep time. As an
alternative,
you
can use the
digital timer
with the atmospheric soundtrack. Just select
the game in the
Kosmos Helper App
and click on the hourglass.
Game setup
Start by placing the
town map,
the
folded sheets,
and the
strange items
at the edge of the table. Sort the cards according to what is written on
their backs:
> Riddle cards
> Answer cards
> Help cards
Check to make sure that the riddle cards and answer
cards are arranged in ascending order according to
their letters or numbers.
Sort the help cards according to their symbols. Then
place them at the edge of the table. Place cards with the same symbol
one on top of another, with the ā1st Clueā card on top of the ā2nd Clueā
card, and the latter on top of the āSolutionā card.
Answer C ard
1
Help Card
1ST LUEC
Help Card
1
ST LUEC
Help Card
1
ST
CLUE
Help C
1
ST
LUEC
Help Card
1
ST
LUEC
Help Card
1
ST
CLUE
Help Card
1ST
CLUE
Help Card
1
ST
CLUE
Help C
1
ST
CL
Help Card
1ST
CLUE
Revolver
cylinder
ecoder
disk
Book
Stand and bar
4 Diamonds
Town map
Be sure not to look
at the fronts of any
of the cards yet.
Every copy of this game is
packaged with the greatest care.
Unfortunately, mistakes can
happen from time to time. Before
playing, please check to make
sure that all the materials are
present. If anything is missing, do
not start playing and contact us.
See contact info on page 7.
3
Where is the game board?
This game has no game board! You will have to ļ¬gure out
for yourselves what you have to ļ¬nd in the game and what
the spaces look like. At the beginning of the game, you will
only have the book and the decoder disk available to you.
As the game continues, you will add and riddle cards
folded sheets ā either to be found in illustrations,
or referred to in written instructions. Whenever this
happens, you can take the corresponding items and look
at them. You are also only allowed to use the strange items
when explicitly instructed that you have found them. Until
then, leave them at the edge of the table!
Example:
When you see an illustration like this, you may
immediately take the corresponding riddle cards
(riddle cards O and P, in this case) and look at them.
Course of play
Your goal is to work together to identify the kidnapper and free the
sheriff as quickly as you can.
That would deļ¬nitely be easier if every lock were not sealed with a
riddle. As soon as the game begins, you are allowed to look at the book
ā without opening it! As the game continues, you will keep ļ¬nding
objects that are locked with a To open them, you will three-digit code.
have to ļ¬nd the proper code and enter it on the On the decoder disk.
outer edge of the disk, there are pictured. Each 10 different symbols
symbol stands for one of the codes to be solved. But which symbol
belongs to which code? You will have to ļ¬gure that out for yourselves.
So itās advisable to pay attention to every detail. If you think you have
cracked one of the codes, enter it under the corresponding symbol on
the decoder disk. A number will then appear in the in viewing window
the smallest wheel of the disk.
Produktspezifikationen
Marke: | Thames & Kosmos |
Kategorie: | Brettspiel |
Modell: | EXIT: Kidnapped in Fortune City |
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