Hasbro monopoly express bs Bordspel Bedienungsanleitung

Hasbro Brettspiel monopoly express bs Bordspel

Lesen Sie kostenlos die 📖 deutsche Bedienungsanleitung für Hasbro monopoly express bs Bordspel (2 Seiten) in der Kategorie Brettspiel. Dieser Bedienungsanleitung war für 5 Personen hilfreich und wurde von 2 Benutzern mit durchschnittlich 4.5 Sternen bewertet

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FOR 2 TO 4 PLAYERS • AGES 8+
CONTENTS: Game Pod, Gameboard,
4 Houses, Score Pad, 11 Dice
OBJECT: Be the rst player to earn $15,000
by collecting color groups.
On each turn, you’ll roll the dice one or
more times trying to collect money by
completing color groups. The trick is to
know when to stop rolling: if you roll all 3
Go to Jail dice, you’ll lose everything you’ve
collected during your turn!
SETUP
Place the circular gameboard in the
center of the play area, with the dice and
houses nearby.
Each player takes a score sheet and a pencil
(not included) and writes his or her name
at the top of the sheet.
STARTING A GAME
Decide who will go rst. Play will then
continue clockwise.
On Your Turn
1. Roll the dice. Place the house/hotel
die aside. Roll all of the remaining dice.
Then do the following, depending on what
dice you rolled:
The Policeman: Place any
Policeman dice on a matching
Go to Jail gameboard square. If
you roll all 3 Policemen, your
turn is immediately over!
GO: You collect $200. Enter
$200 on your score sheet.
2. Place dice in color groups. Now look
at the remaining dice that you rolled, and
decide which color groups you want to
collect. Here are your options:
Properties: These are the
solid-color squares. Each
property is worth a certain
dollar value if you roll enough
dice to complete the group. After you
complete a property, you may try to build
houses and even a hotel there! For
example, if you complete the blue group,
you’ll earn $1000.
Hints: The more valuable the color group,
the less frequently that color appears on
the dice, so the harder it is to roll. Also,
placing dice for one color group on the
gameboard may limit your chances of
completing another color group!
Railroads: These four gray
squares are worth $2500 if you
roll enough dice to complete
the group.
Utilities: These two black
squares are worth $800 if you
roll enough dice to complete
the group.
After deciding which group(s) you want to
collect, place the dice on their matching
squares. Think carefully! After you place a
die, it can’t be moved or removed.
Chance: These act as wild dice:
you may place a Chance die on
a square in any color group.
Only one Chance is allowed
per color group.
Blanks: If you roll a blank, it is
worth nothing and may not be
substituted for anything else.
3. Roll again or end your turn. You can
roll the dice as many times as you want.
Rolling the dice increases your chances of
collecting color groups, but it also increases
your chances of going to jail and losing all
of your money!
After placing any dice on the gameboard,
decide if you want to roll the remaining
dice. Hint: Before deciding, you may want
to check the sides of the remaining dice to
see if the odds of rolling what you want are
high enough to risk another roll.
• If you decide to roll again, follow steps
1 through 3 again.
• If you decide to end your turn, tally and
record your score for that turn (see
Scoring, on other side). Remove all dice
from the gameboard. Your turn is over.
Going to Jail
If you ll all 3 of the
Go to Jail squares
with Policemen
dice, your turn
immediately ends.
Remove all of
the dice from the
gameboard. You do not score anything
for this turn. Remove any score that you
previously entered for that turn (such as
$200 for rolling GO).
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Completing a Property
You complete a property by lling all of
the squares in a solid color group. After
completing a property, add the house/hotel
die to the remaining dice the next time you
roll. You now have the chance to collect
houses, or even a hotel!
Incomplete color groups: If you have
incomplete color groups when you decide
to end your turn, you may score for one of
them, by adding on the amount shown on
each individual die in the color group.
Note: A Chance die in an incomplete color
group has no value.
The House/Hotel Die
Roll this die after completing a property,
to try to “buy” houses or a hotel. Do the
following, depending on what you rolled:
House: Take a house and keep
it in front of you. If there are no
houses left to “buy,” you’re out
of luck!
Broken House: Return a
house (if you have any).
Hotel: Score $5,000 (ONLY if
you already have all four houses.)
Get Out of Jail Free: If you
have any Policeman dice on the
gameboard, remove one of
those dice and add it to the
remaining dice.
Scoring
When you decide to stop rolling, add up
the score for your turn and enter it on
your scoresheet.
• For each complete color group, add
the amount shown on the board for that
group. See the chart at right.
• If you have any incomplete groups, choose
the group of the highest value. Add the
value on each die to your score. You can
score for only one incomplete group.
• For each house you have, add $1000.
Color Group Dollar Values
WINNING
The rst player to reach $15,000 wins
the game!
For a shorter game, play to $10,000.
For a longer game, play to $25,000.
STORAGE
Done playing for now? Storing your game is
easy: just place the game parts in the handy
portable game pod, and snap on the cover.
We will be happy to hear your questions or
comments about this game. US consumers
please write to: Hasbro Games, Consumer
Affairs Dept., P.O. Box 200, Pawtucket, RI
02862. Tel: 888-836-7025 (toll free).
Canadian consumers please write to:
Hasbro Canada Corporation, 2350 de la
Province, Longueuil, QC Canada, J4G 1G2.
European consumers please write to:
Hasbro UK Ltd., Hasbro Consumer Affairs,
P.O. BOX 43, Caswell Way, Newport, Wales,
NP194YD, or telephone our Helpline on
00 800 2242 7276.
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PROOF OF PURCHASE
42787
monopoly.com
PROPERTIES
=
600
RAILROADS
=
2500
UTILITIES
=
800
=
1000
=
1500
=
1800
=
2200
=
2700
=
3000
=
3500
The HASBRO, PARKER BROTHERS and MONOPOLY names and
logos, the distinctive design of the gameboard, the four corner squares,
the MR. MONOPOLY name and character and each of the distinctive
elements of the board and the playing pieces are trademarks of Hasbro
for its property trading game and game equipment.
Š 2007 Hasbro, Pawtucket, RI 02862. All Rights Reserved, TM & Ž
denote U.S. Trademarks. 42787-I
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Marke: Hasbro
Kategorie: Brettspiel
Modell: monopoly express bs Bordspel

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